This is a manually compiled list of the most popular articles (ignoring news posts) on this blog. I took special care to exclude bots in this statistic as good as possible.
- The Blinn-Phong Normalization Zoo
- Followup: Normal Mapping Without Precomputed Tangents
- Safari 14, Shadertoy and WebGL 2
- Followup to Atmospheric Scattering—Part 1: Overview
- Correct sRGB dithering
- Journey into the Zone (Plates)
- White Light equals Brown Noise
- Comments on Advances in Real Time Rendering 2011
- Velvet Assassin on Mac (Patch)
- Branchless Matrix to Quaternion Conversion
- Yes, sRGB is like µ-law encoding
- Spotify Performance
- Slides of my FMX 2013 presentation on Physically Based Shading
- Elite Dangerous: Impressions of Deep Space Rendering
- \usepackage{cmbright}
- So, where are the stars?
- Highlights from GDC 2014 presentations
- GPU Pro 3 has arrived
- Cloud rendering and the relativity of whiteness
- Various Mac tricks